Christopher Noessel

Christopher Noessel
Christopher Noessel

Design Principle for Applied AI


Offline Speaker


Christopher Noessel is a Design Principle at IBM, focusing on design for AI and leading the worldwide design for AI guild. A masters graduate from the Interaction Design Institute in Ivrea, Italy, Chris brings over a decade of experience in the field of interactive design.

Before entering graduate school, Chris accumulated 8 years of professional interactive design experience, including owning his own small company in Texas and working for marchFIRST during the .com boom in San Francisco. He has a rich background, having served as the Director of Information Architecture for the San Francisco office of marchFIRST, where he introduced user-centered design and developed the department and its methodology.

Following grad school, Chris contributed to the Strategic Prototyping team for Microsoft in Redmond, Washington, for 18 months. He spent a decade at boutique interaction design agency Cooper, holding various roles such as individual contributor, educator, Managing Director, and Design Fellow.

Chris has worked with clients globally, spanning financial, medical, insurance, and startup sectors, evolving their software and services to better align with user goals. He has taught hundreds of students and companies worldwide on designing from a user-centered, goal-directed point of view and has been instrumental in evolving pair design practice both philosophically and practically.

A prolific author, Chris has written books and articles for online magazines and blogs. In 2012, he co-authored a book about interaction design lessons from sci-fi. In 2014, he co-authored the 4th Edition of the interaction design classic, "About Face." In 2017, he published "Designing Agentive Technologies: AI That Works for People."

As a sought-after public speaker, Chris has addressed audiences globally on diverse topics such as interaction design for artificial intelligence, interactive narrative, mobile tools for lifelong learners, information visualization, the future of technology, randomness as a tool for innovation, and sci-fi interfaces.